// archives

Interaction Design

This category contains 12 posts

A Strategy for Defeating the iPhone

I love my iPhone and I don’t want it to be defeated. But I still have to wonder: What would it take me to switch?
1. I have a deep emotional relationship with my phone. You’d have to make something that will provide a better relationship and feature set.
2. No call drops and coverage in [...]

Coral Cross - Now a Reality Game

As some of you are aware, I have been helping with the design and development of an Alternate Reality Game about Pandemic flu called Coral Cross. In light of the recent outbreak of swine flu we’ve had to adjust our approach. I’m excited to write we are continuing our work, shifting from an “alternate reality game” to a “reality game” - and are exploring methods of engagement and very-near-future-forecasting that can be applied in real-time to this emerging health crisis.

Connecting Kindle 2 to Public Libraries

I would love to get one of Amazon’s Kindle 2 wireless reading devices, but I’d rather download books from my public library, books that I’ve already paid for with my tax dollars. Here are my thoughts on how it might work.

Interaction Design for Signtific Lab

In this post I will outline the interaction design for Signtific Lab, a website for massively multiplayer thought experiments. The marketing material for Signtific Lab reads “the platform provides a mechanism to rapidly generate cutting edge ideas about the future of science and technology.” At its core it is a what-if game that prompts [...]

Signtific Lab: Free Space Thought Experiment is Live!

The first thought experiment on Signtific Lab, Free Space, was launched today at Web Stock in New Zealand. Anyone can create a player, so head on over and get started!
Once you create your player, you can embed your profile and cards that interest you on any website. Here’s the embed for my profile, the [...]

Trailer for Signtifc Labs

11FEB Update: Our second playtest was successful and very well-received. Props to Appnovation in Vancouver, BC for their implementation in Drupal, and to Eliot Frick of Big Wide Sky for the aesthetics. (Eliot also hails from St. Louis, and was called in by IFTF as a result of our work on Found Futures with Jake [...]

Webinar: Top 10 UX Mistakes That Hit Your Bottom Line

UPDATE 3/5: Here’s a great post on 9 common usability mistakes with examples and solutions on the Smashing Magazine blog. Thanks to Mathias Crawford for the link.
UPDATE 2/26: Thanks to everyone who attended. Those I have heard from said they enjoyed. I’ll update this post with the recording when it is available.
———-
I’ll be doing [...]

Virtual Moleskine

This is where I keep my notes for various posts. If you see something in here that interests you, or if you have something to add, please post it in the comments.
Ethics of Simplicity: The AK-47
This is a presentation I’ve been cooking for awhile. I want to talk about the simplicity of design, and when [...]

Sucky Canon Video Switch

Two interaction designers (George Luc and myself), along with a handful of Indians, show us why the Camera-Video-Review switch sucks on what otherwise are great digital cameras.

Fly Urinal Fly

I heard about the urinal fly and I finally got to experience one at the international arrivals terminal at JFK airport in May 2008.

Schwisher Tweets