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Applied Gaming

This category contains 3 posts

Massively Multiplayer Workforce: Natron Baxter’s Take on Reeves & Reads’ Book “Total Engagement”

I’m stoked about the publication of Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete (companion website here) by Byron Reeves and J. Leighton Read. My excitement is twofold: first, the authors lend additional credibility to using games within a business environment; and second, the book presents an [...]

Coral Cross - Now a Reality Game

As some of you are aware, I have been helping with the design and development of an Alternate Reality Game about Pandemic flu called Coral Cross. In light of the recent outbreak of swine flu we’ve had to adjust our approach. I’m excited to write we are continuing our work, shifting from an “alternate reality game” to a “reality game” - and are exploring methods of engagement and very-near-future-forecasting that can be applied in real-time to this emerging health crisis.

Interaction Design for Signtific Lab

In this post I will outline the interaction design for Signtific Lab, a website for massively multiplayer thought experiments. The marketing material for Signtific Lab reads “the platform provides a mechanism to rapidly generate cutting edge ideas about the future of science and technology.” At its core it is a what-if game that prompts [...]

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